Course Structure & Experience

Course Structure Overview

Offical UTD Coursebook

The animation curriculum at UTD is entirely project based, meaning there are no midterms, quizzes, or essays required. The only courses which may have those are animation origins, history of games, computer science for AHT students,and any other courses that are lecture and reading based. These are typically taken in sophomore year for fundamental knowledge about the animation and games field. However, past that and the courses will have a more lab type approach. Professors will give in class lectures, assign assignments and have in class time for workshops and questions. Each class is set-up differently, but follows a similar schedule with assignments being given either weekly or biweekly. It is common for classes to do showcases or critiques in class the day an assignment is due. For final projects, you may have around 4-5 weeks to complete the project. With that in mind, many professors change the schedule around depending on what the project is and its complexity. The courses in animation have a level of flexibility as the industry is fast changing, therefore the assignments change too, but deadlines are still fairly strict. This is because concepts from each week often build up to the next so it is crucial to keep up with the frequent assignments. as concepts from each week build up on eachother.

Course Experiences

Here is some personal experience related to the course (note that courses may have changed since I’ve taken them)